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- @2{AsP (Amiga Spectrum Emulator) v0.78
- @6}Programmed by: Ian Greenway
-
- @1*2
-
-
- Distribution: Freeware
- @3
- Available from: http://www.greew.freeserve.co.uk
- @4
- Main Requirements:
- @5
- 68020 with MMU (Memory Management Unit)
- 2 megabytes of free RAM Workbench/Kickstart 3 +
- @6
- MMU Library v42 (download it from Ian's AsP home page:
- http://www.greew.freeserve.co.uk)
- @7
- XFD Package (by Georg Hörmann & Dirk Stöcker) Available from Aminet.
- Required for loading packed Spectrum programs.
- @1
- For optimum performance 68040, 33Mhz (or better) with MMU, 32 bit
- fast-ram.
-
- *2@5
- Spectrum ROMS 48K, 128K, +2 (@1available from Ian's home page:
- http://www.greew.freeserve.co.uk@5). These are freely distributable,
- but are @2©@5 Copyright of Amstrad.
-
- Reviewed By: Craig '@1Hercules@1' Daines (Technical Editor For@2 THE
- CRYPT@5).
-
- Ahhh, the days of good old 8 bit computing. I remember my Spectrum
- days very well indeed. It was the era of Sinclair User, Your
- Spectrum (@1later released as Your Sinclair@5), the Program Pitstop
- section in Your Sinclair Magazine (@1where readers submitted their
- programs each month@5) and Crash magazine and not forgetting of course
- Marshall Cavendish's classic '@1Input@5' series of magazines which
- provided a fascinating insight on writing your own programs in Basic
- and Z80 assembler. Those were the days when you could buy a good
- Speccy game for a meagre £1.99 and still have some pocket money left.
- Unlike today where games software costs the earth. In the 8 bit days
- of home computing, programmers had little available memory to write
- new games, which is why a lot of thought was put into the playability
- of the games (@1unlike today where it's all polygon 3D@5). They were the
- days of Tim Follin, David Whittaker and Ben Daglish who wrote most of
- the music for computer games during that era....
- *2@5
- Some of you may fondly remember the humble ZX Spectrum. The Sinclair
- ZX Spectrum was devised by Sir Clive Sinclair at Sinclair Research
- back in their radio days. Sinclair revolutionised the 8 bit
- computing era by releasing probably one of the first home computers,
- the ZX80, which was shortly followed by the ZX81. Both machines
- featured a monochrome black and white display and a puny 1 KB of RAM,
- but the ZX81 could be expanded to a whopping 16KB via a RAM pack.
-
- Later, Sinclair released the appraised ZX Spectrum 16KB, ZX Spectrum
- 48K. Both models complete with a horrid rubber keyboard but with new
- improved graphics, a full sixteen colour palette, a revised BASIC and
- one channel beepy music. The rubber keyboard issue was latter
- addressed when the 48K+ was released (@1which was virtually identical
- to the keyboard of the Sinclair QL@5). At long last a Spectrum with a
- decent keyboard ! Contrary to belief, Sinclair were serious about
- using their new Sinclair QL as a business machine.
-
- Many people say the Amiga was the first computer to offer
- multi-tasking. @2 WRONG!@5 Sinclair were the first to produce a
- multi-tasking computer with their release of the Sinclair QL, but
- Commodore perfected the concept of a multi-tasking OS when the Amiga
- was introduced and exec was born thanks to Carl Sassenrath at
- Commodore responsible for writing AmigaOS. So now you know !
- *2@5
- Sadly, the last Spectrum to be released by Sinclair was the Spectrum
- 128K. This featured a full 128K of memory, a new 128K Basic, a new
- ROM, a 3 channel AY38912 sound microprocessor offering 3 channel
- sound (@1nice although not quite as flexible as Commodore's custom 6581
- Sid chip microprocessor@5).
-
- The Spectrum 128K used to get so hot in use, that Sinclair decided
- upon fitting an external heat-sink to dissipate access heat (@1quite
- nice, since on those cold winter day's you could warm your hands up,
- or alternatively, fry eggs and bacon on it@5).
-
- Later, Alan Sugar at Amstrad bought the rights to the Sinclair range
- of computers and came along to save the day: a Spectrum 128K+2 was
- released. This was identical to Sinclair's 128K model, but with a
- built-in cassette deck and new ROM.
-
- Despite all these new Spectrum models, Spectrum users longed to move
- away from the cassette tape. Third party manufacture's released mini
- tape streamer's called '@1wafer drives@5' and Miles Gordon Technology
- (@1also producers of the Sam Coupe computer@5) noticed this niche in the
- market and later released the disciple Plus D. At around £150 the
- disciple Plus D certainly wasn't cheap.
-
-
-
- *2@5
- Amstrad later complied with an '@1official@5' Spectrum COMPLETE with
- built in disk drive: the Spectrum +3. Amstrad's only pitfall was
- due to the fact they choose the silly idea of a 3" disk drive using
- their own brand of 3" crapy disks (@1which were expensive at £6-7 per
- disk !@5). The Spectrum +3 sold fairly well, but then the 8 bit age of
- computing fazed out with arrival of the 16 bit ST and Amiga ranges
- the rest is history...
-
- Today, many people want to relive those golden days of computing,
- which is why numerous Spectrum emulators have been produced for a
- variety of different platforms and OS.
-
- Many Spectrum emulators have been developed for the Amiga: probably
- one of the first was the old KGB Spectrum emulator. Originally
- programmed way back in 1990 by an unknown Russian (@1?@5) author, it was
- designed to run on an old A500 under Kickstart 1.3, and hence was
- painfully slow and bug ridden.
-
-
-
- @5
- *2 Later Spectrum emulators appeared: Thanks to the A1200/A4000
- Amiga's, it was possible for developers to code new and fast Spectrum
- emulators to run on the Amiga's new 32 bit hardware. One of my all
- time favourite emulators was ZXAM. Originally programmed by Antonio
- J. Pomar Roselló, it was probably one of the first Spectrum
- emulators which offered full emulated 128K sound of the AY38912 sound
- microprocessor.
-
- ZXAM still lacked one thing though: it didn't offer 128K emulation.
- Antonio had plans to work on a 128K version, but due to lack of
- shareware registrations, Antonio, stopped development of ZXAM, and
- then things went into a kind of limbo - Still no ZX Spectrum emulator
- had been released for the Amiga which was able to produce @2FULL@5 128K
- emulation at sufficient speed on low powered 32-bit hardware. As for
- Antonio, to this very day, he still refuses to give up the source
- code for ZXAM... A great irony, since ZXAM was starting to look
- really promising !
-
- Then Ian Greenway appears. Ian spent three years developing ASP
- (@1Amiga Spectrum Emulator@5) which accurately emulates a stock 48K, 128K
- or 128K+2 Spectrum. As any programmer will tell you, programming any
- software based emulator is no easy feat, especially on the Amiga's
- low powered 32 bit hardware and a certain degree of resourcefulness
- needs to be taken into account to ensure the emulation core is as
- *2 fast as possible and accurate to the Zilog's Z80 microprocessor (@1as
- included in a '@3real@1' Spectrum@5). Another key factor is a Spectrum
- emulator on the Amiga requires for the emulator itself to transcribe
- Z80 instructions into 68k instructions '@1on the fly'@5.
-
- There are other difficulties too when writing a fully-fledged
- Spectrum 128K emulator: The first is emulating the AY38912 sound
- processor which was included in Spectrum 128K models. (@1The AY38912
- was a highly popular choice in the old 8 bit days of micro-computing:
- both the Atari ST and Spectrum models used it for three channel
- sound@5).
-
- Secondly, the original 128K Spectrum models were able to switch
- '@1banks@5' of RAM and ROM in different address areas in memory. Copying
- the chunks of data around under emulation isn't without it's
- problems, and would slow things down considerably. AsP overcomes
- this with ease via Thomas 'Thor' Richter's MuMin distribution which
- allows programmers to do all sorts of wonderful things with your MMU
- via a shared library (@1mmu.library@5). Ian's emulator uses this to good
- effect with dealing with all the horsework of page switching the
- Spectrum's ROM and RAM banks into different areas in memory (@1as with
- a real 128K Spectrum@5) . Speed-wize AsP offers fast emulation, and is
- coded in 100% assembler and compiled with DevPac.
- *2@5
- AsP accomplishes all of this very well indeed, and demonstrates the
- resourcefulness of Amiga developers. Try any x86 based Spectrum
- emulator on a PeeCee and you would need a higher Specification to
- obtain a good emulation speed (@1probably due to excessive bloat of
- Windows and the awful x86 instruction set@5)
-
- AsP relies upon a simple Gadtools interface which is small, simple
- and easy to use. The rest of AsP's options are selectable via pull
- down menu's.
-
- What's interesting is Ian has also worked on support for graphics
- card users. In fact, I found running my Spectrum games via a
- Cybergraphics v3 screen was considerably faster than AGA. If you
- find playing your Spectrum games on an AGA screen is painfully slow,
- you can use the BlazeWCP patch (@1available from Aminet@5) which helps to
- speed things up considerably.
-
- If you really want to show off Spectrum emulation at it's best, you
- can even play all your old Spectrum games in a window on the
- Workbench screen. You'll need a fairly fast machine for this though,
- and enough free pens. If your Amiga's not overly fast, there's a
- '@1frame skip@5' function which '@1skips@5' subsequent frames. 128K sound
-
- *2 can be also adjusted down to low quality or you can turn it off if
- need be.
-
- AsP is fully OS compliant and opens on it's own screen. When first
- writing AsP, Ian envisaged a non-multi-tasking emulator for
- supporting the loading of tape-based turboloaders such as the early
- Speedlock 1 (@1as written by David Aubrey Jones and first used on the
- game '@3Ghostbusters@1'@5), Speedlock 2, 3, Alcatraz & Firebird loaders
- amongst others. Since CPU timings are critical if turboloader
- support was implemented, as a result, Ian wouldn't of been able to
- provide a multi-tasking emulator. Ian's made the right choice in my
- view with producing a multi-tasking emulator anyway. Note: You
- could always use a multiface cartridge on a '@1real@5' Spectrum to save
- out a turboloader at normal speed and then load it from a data
- cassette recorder into Peter McGavin's '@1Spectrum Emulator@5' with an 8
- bit stereo sampling cartridge anyway...
-
- Joysticks are supported as well! AsP happily emulates the original
- Kempston, Sinclair Interface 2, Cursor joystick and also custom keys
- may be defined to simulate a joystick. There are some problems with
- regard to Kempston Joystick emulation with some games, so a Kempston
- '@1Smart@5' Joystick option has been implemented.
- *2@5 Directory Opus users aren't left out either. I suggested to Ian a
- number of ideas and as a result he has implemented a filetype for
- Opus fans.
-
- I've tested @2A LOT@5 of Spectrum software from Epic's Speecy '97 CD-ROM
- with AsP. The only game which seems to have problems seems to be
- Ocean's '@1Where Time Stood Still@5'. Ian informs me the game is
- somewhat processor intensive. Hopefully once he begins work on the
- dynamic JIT emulation core, I can finally look forward to playing
- this game for the first time in over 10 years (@1I always use to laugh
- when Fat Clive used to get stuck in the hole of the bridge@5). @2 Laughs
- out Loud@5 !
-
- By default, AsP open's an ARexx port called '@1AsP_0@5'. If you run
- multiple versions of AsP simultaneously another Arexx port is opened
- called '@1AsP_1@5'. ARexx scripts are included for loading and saving
- Spectrum screen images (@1commonly referred to as SCREEN$@5): These
- start at address 16384 and have a total length of 6912 bytes.
- Datatypes are available from Aminet for reading these on the Amiga,
- so any saved Spectrum '@1SCREEN$@5' may be saved out as IFF
- (@1interchangeable file format@5) for printing or editing in your
- favourite art package. Ian's also includes a separate ARexx script
- for entering Multiface pokes to input pokes for infinite lives or
-
- *2 energy on your favourite Spectrum games. This works well. The ARexx
- support is clearly explained in AsP's documentation for those of you
- who want to have fun writing your own Arexx's scripts.
-
- The supplied ARexx script for entering multiface pokes is great, but
- searching for infinite lives/energy yourself is not possible. What's
- needed is a built-in life finder. Hopefully, Ian will implement this
- soon in the next release. Hence, I've been using the Amos written
- '@3Lifeshield@5' (@1available from Aminet@5) for searching for infinite
- energy/lives with my Speccy games.
-
- A whole range of different Spectrum formats are supported by AsP
- including:-
- @4
- Z80:@1
- ----@5
- The Z80 format was devised for Spectrum emulators developed on IBM
- PC's and compatables as well as Apple Macintosh. These include:
-
- @1 -@5 G.A.Lunter, PC, Netherlands.
-
- @1 -@5 SPECTATOR, Carlo Delhez, QL, Netherlands.
-
- *2@1 -@5 Ergon developments emulators, QL, Italy.
-
- @1 -@5 ZX, Andrew Lavrov, QL.
-
- @1 -@5 Mac Spectacle, Guenter Woigk, Germany, 19.
-
- @1 -@5 ZXAM, Antonio J. Pomar Rosselló, Amiga, Spain.
-
- @4
- Mirage .SNA and .snapshot type:@1
- -------------------------------@5
- @1 - @5Spectrum, Peter McGavin, Amiga, New Zealand.
-
- @1 - @5JPP, Arnt Gulbrandsen, PC, Norway.
-
- @1 - @5ZXAM Antonio J. Pomar Rosselló, Amiga, Spain.
- @4
- TAP:@1
- ----@5
- The TAP format is used by many different types of Spectrum emulators.
- It is similar to a saved program on Spectrum cassette. AsP handles
- these, as does ZXAM.
-
-
-
-
-
- *2@4
- The Verdict:@1
- ------------@5
- If you have happy memories of the early days of Spectrum computing, I
- suggest you visit Ian's AsP homepage to download AsP at:
- @3 www.greew.freeserve.co.uk@5
-
- Ian welcomes any comments, suggestions and bug reports, so if you
- have any idea's on what you would like to see implemented, drop him a
- line at: @3 iang@ukonline.co.uk.@5 Please bear in mind, if you have any
- ideas you would like to see implemented, be sure to check that Ian
- doesn't already have plans to incorporate it in future versions.
- Also, don't mention '@1Where Time Stood Still@5' still doesn't work
- properly: Ian's been plagued by many people mentioning this
- (@1including myself@5)
-
-
-
-
-
-
-
-
- *2
- Considering what Ian's managed to achieved to on the Amiga aging 32
- bit hardware, AsP is clearly the fastest and best Spectrum emulator
- available for the Amiga today, and what's more, it's freeware ! Ian
- still has further plans to develop his emulator including:-
-
- A status line.
- Native-only (faster) display.
- More ARexx commands.
- Auto cheat-finder/poker.
- IFF screen grab.
- TZX file loading.
- TAP file saving.
- Dynamic JIT compiling emulation core.
- More snapshot formats.
- Disk format support.
-
- If you would like to know more on how Ian has developed his emulator,
- check out '@1AsP Spectrum Emulator@5' - an interview with Ian Greenway in
- this edition of @2THE CRYPT@5.
-
-
-
-
- *2
- As for those of you who want to get your hands on virtually every
- classic Spectrum game ever released, why not purchase the Speccy
- 98/99 CD-ROM's which can be purchased from '@1Weird Science@5' at the
- bargain price of £4.99 each. Postage for one CD-ROM is £1 and 50p
- thereafter. When ordering software from our sponsors, please
- telephone prior to ordering to check stocks and availability and be
- sure to mention you saw their product catalogue in @2THE CRYPT@5. To
- place your order for either the Speccy '98 or Speccy '99 CD-ROM's,
- telephone @1Weird Science@5 on: +44 (0)116 235 0045.
-
- Long live the Speccy (@1and emulation@5) !
- @7
- Craig Daines@5
- Technical Editor For @2THE CRYPT@3
- Craig_Daines@excite.co.uk
-
-